But I was far more interested in the bonus activities inside Alice's journal using different tools within the iPhone. In addition to just surviving Wonderland, you can also seek out mirror shards and solve riddles. But zooming in and out to see an expanded view of the playfield and then get close just to make sure you handle a jump just right is a hassle. At least you can pinch the screen to zoom in on Alice's immediate surroundings, which does give you a chance to better line up a jump. I've killed Alice a number of times by making a jump at just the wrong half-second, sending her into the drink. Everything just feels mushy, so it's occasionally difficult to make precise movements. Instead of using a virtual pad, you use a pair of left-right arrows at the bottom of the screen to move Alice. Alice's sloppy controls do not help much either. Magic mirrors flip you into an alternate world. Perhaps Disney was aiming for a younger audience and decided not to make the puzzles too complex, but when you have the pieces to assemble a clever platformer like Braid or PB Winterbottom, you really should go for it. My chief complaint is that these strong concepts are not used as well as they could be. Using the White Rabbit's time-stopping ability to assemble stairs or the Cheshire Cat's invisibility tricks to temporarily make problematic hazards disappear, Alice is able to push through Wonderland. None of them are necessarily new, such as swapping out characters to utilize their unique skills, but they are used to decent effect here. Alice in Wonderland is full of good ideas.
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